Online Games: What Is The Future Of Games Online?
World of Warcraft holds the Guinness World Record for the most popular MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers at March 2013 (Wikipedia).
In the United States alone, that number is 183 million.
It’s true that you can go on enjoying for free for as long as you enjoy and slowly earn virtual “jewels ” to help you finance your clan project. Or you can make a purchase over your smartphone to speed up the pace of obtaining gems.
The NPD Group, a financial-analysis company that tracks the sales of video games,” claims that the U.S. games industry sold $6.71 billion worth of new games in 2012.
This model has become popular on both mobiles and iPads.
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As an instance of how the freemium model functions, consider the free game Clash of all Clans.
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Wouldn’Can it be good if the users, the fans, and the players of online games got some of the cash which comes from online games? Wouldn’Can it be good if the consumers of online games could actually earn money for playing games on line?
Another popular sport is Clash of all Clans, which will be a battle strategy game.
With the touch of a finger, players can purchase a “heap of Stone ” for $4.99, a “tote of Gems” for $9.99, or a “box of Stone ” for $49.99.
That is about precisely the identical amount of time which they will invest in their own classrooms.
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Call of Duty: Black Ops II (360, PS3, PC, Wii U)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
On an average, young men and women will rack up 10 million hours of gambling by the time they reach age 21.
The freemium model appears to be the tendency of the future because many are becoming reluctant to cover a game before they use it.
And if you feel really rough, and if you would like to acquire a couple added blades and sling-shots to fight barbarian invaders, simply touch your shartphone display and buy a “torso of Gems” for only $99.99.
You can download the game to your smartphone at no cost. Then, once you find this game fun and engaging, then there are all types of available updates.
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FarmVille is a highly-popular farming simulation social network game developed by Zynga in 2009.
FarmVille 2 was released in September 2012.
Ninety-nine percent of boys under 18 and 94 percent of women under 18 say they play online games on a regular basis.
Once a client employs a game, they will usually be inclined to shell out money inside that game if they find it fun and engaging.
Apple gets about 30% of that, or $300,000 per day.
The company which produces Clash of Clans (Supercell) rakes in over 1 million dollars… a day!
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Online games are now being played over 60 minutes a day by over half a billion people worldwide, says Jane McGonigal.
The users, the fans, and the players of Clash of Clans (along with other freemium online games) generate millions of dollars for businesses like Supercell and Apple.
The best 10 best-selling games of 2012 were:
That’s the notion behind a brand-new game business that is going to be coming shortly.
All from people who downloaded a free Clash of all Clans game to their smartphone.
Free games are downloaded much more easily than paid matches.
Totally free games, often known as freemium (free premium) games, is a business model where the game is given away for free, but the consumer has the choice of spending cash on a variety of game enhancements.
When the ability to purchase things is made easier through the use of technology, wealth is made faster and more significantly than ever before.
Obviously, Clash of all Clans is only one of many cases.
Meanwhile, the consumers get zilch… a great big goose egg.
More than 5 million Americans are currently spending over 40 hours a week playing online games, that’s the equivalent of the time spent in a complete time job.
We believe profitable users of internet games is an idea whose time has arrived.
Also consider that if folks play with Clash of Clans, they’re invited to just press a button to invite all their friends from Facebook to join them, which attracts Supercell even more income.
The objective of this game is to create a clan, build a village for the clan, then train your warriors to secure your village .